Creative Writing
Resources
Create! Press
Create! Press carries creative approaches to teaching creative writing and composition. Their products include the Create-A-Story game, Writing Adventures, Stepping Stones, and more.
Learning Language Arts Through Literature
Learning Language Arts Through Literature is a fully integrated language arts program that teaches grammar, reading, spelling, vocabulary, writing mechanics, creative writing, thinking skills and more.
Activities and Experiments
Greeting Card Contest from Kate Harper Designs
Kate Harper Designs is seeking out submissions for our Greeting Card Contest to select quotes for our "Kid's Quotes" greeting card line. We always have a shortage of submissions, so the more you submit, the higher chances you have of being published. This contest is open to children aged 12 or younger. If your quote is selected, you will receive $25, your name printed on the card, and free greeting cards.
Letters About Literature
The Center for the Book in the Library of Congress, in partnership with Target Stores and in cooperation with affiliate state centers for the book, invites readers in grades 4 through 12 to enter Letters About Literature, a national reading-writing contest. To enter, readers write a personal letter to an author, living or dead, from any genre-- fiction or nonfiction, contemporary or classic, explaining how that author's work changed the student's way of thinking about the world or themselves. There are three competition levels: Level I for children in grades 4 through 6; Level II for grades 7 and 8, and Level III, grades 9 - 12. Winners receive cash awards at the national and state levels.
UCTheFuture - Life in the Year 2047
This contest involves electronically or manually submitting a graphic depiction (drawing, photo or other image) along with a 50 to 100-word description of what an aspect of the world will look like in the year 2047. A $1,000 prize will be awarded to the winning entry chosen from the first 50 entries submitted and selected for viewing on the UCTheFuture web site.
Teaching Tips & Ideas
How I Teach a Large Family in a Relaxed, Classical Way: Language Arts
Tips for teaching language arts (writing, grammar, handwriting) in a large family.
Online Resources
Kids' Town
Kids' Town is a magazine for homeschool kids by homeschool kids.
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100+ New Jersey Drivers Licensing Exam Facts That You Need To Know: Quick Review for the Written Test
Prepare for the New Jersey's Driver's Written Exam. Know the 100+ important facts for the test. Be prepared to ace the exam!
Traffic: Why We Drive the Way We Do (and What It Says About Us)
In this brilliant, lively, and eye-opening investigation, Tom Vanderbilt examines the perceptual limits and cognitive underpinnings that make us worse drivers than we think we are. He demonstrates why plans to protect pedestrians from cars often lead to more accidents. He uncovers who is more likely to honk at whom, and why. He explains why traffic jams form, outlines the unintended consequences of our quest for safety, and even identifies the most common mistake drivers make in parking lots. Tr...
Smart Mouth
Ages: 8 years and up; For 2 or more playersSmart Mouth is a quick-thinking shout-it-out hilarious word game that helps build vocabulary skills. It includes variations of the rules for category play and for younger players. Players slide the Letter Getter forward and back to get two letters. The first player to shout out a word of five or more letters using those letters wins the round. The game includes tips for teachers. This is a fun game to play with children and adults together.
Pass Your New York DMV Test Guaranteed! 50 Real Test Questions! New York DMV Practice Test Questions
This book is written by a former DMV classroom instructor. He shares the 50 most common questions and answers to the New York DMV written test. A great guide to help your teen pass the DMV test on their first try.
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won b...